Generating collectible game worlds and adding them to a working game
A little game I’ve been building already had collectible animals and auras, but it needed more things to earn. I asked Codex to add locations: illustrated places players could unlock and use as the background for their companion. It generated eight worlds and added them to the existing rewards and collection screens.
The locations share a bright fantasy style, but each has its own scene. There’s the floating observatory shown here, a crystal cove, and a rainbow railway through the clouds. Codex used image generation for the artwork and changed the game code so the locations could be earned, collected, and equipped.
Then I tried it in the game. The scenes needed to be bigger, the companion’s aura covered too much of the background, and the images looked soft at the new size. I had Codex adjust the layout and regenerate each location as its own 1672 × 941 landscape. We also made undiscovered locations stay hidden until they were earned.
The useful part was being able to go from “we need more things to collect” to new artwork and a working reward category in the same conversation. I could react to how it actually looked and behaved, while Codex handled the images, code changes, and deployment.